Estimated reading time: 3 minutes, 51 seconds
I have sooooo much I want to share about games, but I also want a chance to read what others in clmooc are doing this make cycle so I’ll start with just this one idea of a game i have got, in the hopes that others will read it and give me ideas on how to make it more game-y
My objectives (though students may learn something different doing it!) are to:
A. Encourage people to critique familiar folk tales or nursery rhymes
B. Encourage cross-cultural mixing of traditions or ideas in folk tales or nursery rhymes
C. (Need help here) do this as a game doable f2f or online.
It’s a “nursery rhymes/folk tales hack” with a cultural twist. Someone puts up a challenge related to a nursery rhyme or folk tale; if this is an online gsme, then people would write the tale on their blog or link to the original tale (could be a famous Anglo or cross-culturally known one, or a local cultural one), and then challenge others to do any of the following functions:
-Complete (finish the story, this favors ppl who know the culture and story)
-Critique (this favors ppl who know the story but asks them to critique it)
-Modify (this changes the ending or makes a twist on the story)
-Merge (this combines two stories together into one story; this can get interesting cross-culturally)
-Create (this creates a graphic or video representation of the story)
If this were an f2f game, it could be two piles of cards, with one pile having the original tale/nursery rhyme we will work with and the other pile with “actions” to do to it (e.g. Merge, modify, etc)
The first pack would be player-generated, i.e. Players create their own tales and add them to the pile. The “merge” function could have two formats, a “free” merge, where you choose the second tale/rhyme from your own head, or a “fixed” merge where you pick another tale from the pile and you have to merge the two stories.
Here is sort of what I had in mind. If I were to “merge” Humpty Dumpty with an Egyptian folk story character, Goha (known to be clever but tight-fisted) here is how I would do it (the Humpty Dumpty story is problematic for me because it is morbid: why couldn’t they fix him? But also annoying me as a mom coz my kid likes to now sit on high things and say “humpty” – lesson NOT learned; anyway)
So Humpy Dumpty sat on a wall, he had a great fall, and Goha passed by to try to help him since neither the king’s horses (how could horses help?) nor the king’s men (busy protecting the king from street protestors in Egypt) were helping. Since Goha could not afford to spend much money on taking Humpty to a good private hospital (and the public ones, while usually good, might not be fast enough), Goha made a quick fundraising campaign in the street so people donated money to get Humpty fixed and he convinced a doctor donated his time to do the surgery. Humpty was back to 80% of his previous strength 🙂
Or some such thing! The above story may sound awkward if someone doesn’t understand the Egypt context or the Goha character, but them the game would maybe allow people to ask questions and understand?
I don’t know… Ideas how to make this more game-y?
Could it be like a board game, or one that is team taking turns like charades or pictionary? Could it be just one of those games where we sit in a circle and play it like truth or dare, or a “complete the story” type of game where each person adds a sentence or paragraph that builds on a folk tale or nursery rhyme? Can the latter be done as a twitter tag game? Am thinking aloud here and soliciting ideas as I might be stuck in a rut 😉
Let me know what you think…
(Critique also welcome! Hacks also welcome, go ahead and play the game in the comments or your blog)
NOTE: if you’re here to play the game, the rules are not terribly clear, but the basic idea is to take the thread of a nursery rhyme or folk tale, and “hack” it by changing it or merging with another. You can do it on twitter or link to a blogpost or put an image, etc., as long as you use #clmoocgames hashtag… Let’s see where it goes…