Estimated reading time: 3 minutes, 51 seconds

I am finding it challenging to design an open game with open online spaces — how does one keep track of the moves? It may be that my mind is so set in the ways I think about “games” that I am having trouble breaking out of that confine and can’t “see” the possibilities (although, as you know, #TvsZ helped, and I am still working on the ideas for a #clmooc variation)
Kevin