Estimated reading time: 1 minute, 14 seconds

Reflecting Allowed

Maha Bali’s blog about education

Please Give Feedback: Student Narrative Games


Estimated reading time: 1 minute, 14 seconds

(Thanks to all who gave feedback before Nov 5. Students are now working on their final drafts)

This semester, I extended the milestones of my students’ digital narratives games project into 5 phases (described fully here), with a new phase that is explicitly centered on “research”. The games are choose-your-own-path narratives that give the player agency, while helping promote awareness of a cause the students care about – or, if they’re really good, promoting empathy. I’m blown away by some of these. The research phase really enriched them, I think. Students could either research by reflecting on their personal experience, or interview people around them, or do secondary research – depending on what made sense for their games.

So here is the list of games, in the order in which they were submitted to me (so please don’t only give feedback on the first few – and obviously no one is being asked to give feedback on ALL – just whichever ones appeal to you). Hopefully, you will find something in each game to praise, while also offering suggestions for improvement in the next phase.


  1. Stuck in the Loop (Farah and Toqa)
  2. Dilemmas Game (Youssef F)
  3. Toxic Masculinity (Ihab)
  4. Autism Game (Noura)
  5. Thinking of the Unthinkable (Jassica/Mayar)
  6. University Student Stress (Khaled)
  7. Passing Information (Nouran and Yasmine)
  8. Second-hand Depression (Zeina and Hoda)
  9. Losing Parents (Mai)
  10. A Mile in Their Shoe (Akram)
  11. Single Mom (Nada)
  12. On Sports in Egypt (Mariam)
  13. Life of a Lion (Loay)
  14. Driving in Egypt (Ahmed)


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