Thanks for sharing Maha. I must admit the first time you blogged about a game in which players impersonated people with mental illness, it made my skin crawl. My mind jumped to a winter play done at my kids school in which kids dressed in towels and banged on bongos in a disasterous portrayal of “Inuit” culture. After seeing it, I understood why my middle daughter had refused to participate. Culture is complex and mental health issues are probably even more complex.

Hearing that someone involved in the creation of the game suffers from mental health issues this morning, softened my reaction significantly. I’m not even completely sure why, but I agree that it has something to do with participatory design. Still thinking…