Estimated reading time: 1 minute, 16 seconds

Estimated reading time: 1 minute, 16 seconds

Estimated reading time: 1 minute, 16 seconds

Estimated reading time: 1 minute, 16 seconds

Reflecting Allowed

Revised & Hacked Jeopardy Game: Edu Game Design

Estimated reading time: 1 minute, 16 seconds

I’m thinking of modifying my “name the game game” jeopardy game which I used to use before, and merging it with two other things I did before – helping students think of how their favorite games can be made educational; and my “hacking” games class… All in one class. Ambitious, I know, but let me right it down before I forget.

1. Students get a small card, on which they write the name of their favorite game. No one else sees it. They fold and hide it.
2. I split students into groups (will make it some random way they cannot predict)
3. I post a jeopardy board on the screen, which has columns for the following actions: “draw”, “pantomime” and “describe”.
4. In their teams, one student chooses the action (draw, pantomime or describe) and I choose which student will “do” it. Others in the group are supposed to try to guess which game the student had written, as they either draw it, describe or pantomime it. This also served to tackle multiple intelligences (pantomime is acting and kinesthetic; drawing is spatial and describe is verbal, right?)

Once we’ve been all around class and guessed all the games (they’re around 20 students) we can spend some time hacking the games. In small groups or pairs, they pick a game and make it more educational… In my previous class, some people developed learning outcomes, others took them and hacked a game to meet those outcomes. Not sure i’ll be able to do that for this one… Will see

Gotta go

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