Estimated reading time: 1 minute, 45 seconds
I just played this game SPENT twice and I am in so much pain. You take on the role of someone who lives in poverty and has a child and needs to navigate through all of life’s expenses and the difficult choices one needs to make (e.g. work for extra money or miss your child’s play, say no to your child for something they want, if you’re broke and you hit another parked car, do you pay the damages or drive away, what level of health insurance do you get? are you willing to stay quiet when people insult you at work to avoid causing a fight? will you go to work when you feel sick?). They are all difficult choices, and when you make some particularly difficult ones, the game shows you stats of how people go about making those choices (e.g. that most ppl living in poverty miss out on their kids’ extracurricular activities as they try to make ends meet… things like that).
I love it. And hate it, because obviously I have no idea what it’s like to live poor – I don’t know if anyone is meant to do well in this one, but also I’m clueless (who knew that if you don’t pay your gas bill the penalty costs almost as much as the bill itself?)
At first , I had thought I found this game through Games for Social Change on UNDP but it seems I found it through MERLOT . I am thinking my students could create something similar… not necessarily as graphically appealing, but maybe something simple like DepressionQuest and it can be done on a simple platform like just Google Forms with branching questions/answers. Maybe students can have a choice to either play SPENT or DepressionQuest then for a small pair assignment, create a small game to promote empathy in some way… I’d be very interested in something like that… maybe something they have themselves gone through (e.g. a struggle through high school), or something another person they love has gone through (e.g. illness). I don’t know… thinking about it…